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تعداد ۱۰۰ پاسخ غیر تکراری از ۱۰۰ پاسخ تکراری در مدت زمان ۰,۵۶ ثانیه یافت شد.

41. Flash multiplayer virtual worlds

  • اطلاعات استناد دهی
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Author: Makzan

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation,Internet games,Internet programming,Online social networks,Shared virtual environments

Classification :
TK5105
.
8885
.
F59
M349
2010

42. Game anim :

  • اطلاعات استناد دهی
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Author: Jonathan Cooper.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation-- Vocational guidance.,Video games-- Design-- Vocational guidance.,ART / Film & Video,Computer animation-- Vocational guidance.,COMPUTERS / Computer Graphics / Game Programming & Design,PHOTOGRAPHY / Techniques / Cinematography & Videography

Classification :
TR897
.
7
.
C66
2019eb

43. Game engine architecture

  • اطلاعات استناد دهی
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Author: Jason Gregory.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games -- Programming -- Computer programs.,GAMES -- Board.,Software architecture.

Classification :
QA76
.
76
.
C672
J376
9999

44. Game engine architecture /

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Author: Jason Gregory.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming-- Computer programs.,Software architecture.,Computer games-- Design.,GAMES / Board.,Software architecture.

Classification :
QA76
.
76
.
C672

45. Game programming gems 2 /

  • اطلاعات استناد دهی
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Author: edited by Mark A. DeLoura.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Computação gráfica.,Computer games-- Programming.,Computer games.,Computer programming.,Computers and IT.,Jogos de computador.,Metodologia e técnicas de programação.

Classification :
QA76
.
76
.
C672
G36
2001

46. Game programming with Silverlight /

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Author: Michael Snow.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Silverlight (Electronic resource),Silverlight (Electronic resource),Silverlight (Electronic resource),Computer games-- Programming.,Multimedia systems.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.,Multimedia systems.

Classification :
QA76
.
76
.
C672
S66
2010eb

47. Geometric algebra

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Author: / John Vince

Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)

Subject: Clifford algebras,Computer animation,Computer games, Programming,Algorithms

Classification :
E-BOOK

48. HTML5 canvas

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Author: Steve Fulton and Jeff Fulton

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Cascading style sheets,Computer drawing,Computer games-- Programming,Computer graphics,HTML (Document markup language),Web site development,Web sites-- Design

Classification :
QA76
.
76
.
H94
F845
2013

49. Holistic game development with Unity :

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Author: Penny de Byl

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Unity (Electronic resource),Unity (Electronic resource),Computer games-- Programming.,Video games-- Design.,Computer games-- Programming.,COMPUTERS / Programming / Games.,Video games-- Design.

Classification :
QA76
.
76
.
C672
D42
2019

50. How to cheat in Blender 2.7x /

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Author: Alan Thorn.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Blender (Computer file),Blender (Computer file),Computer animation.,Computer games-- Programming.,ART-- Film & Video.,Computer animation.,Computer games-- Programming.,PHOTOGRAPHY-- Techniques-- Cinematography & Videography.

Classification :
TR897
.
72
.
B55
T45
2017

51. How to cheat in Unity 5 :

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Author: Alan Thorn.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Unity (Electronic resource),Unity (Electronic resource),Computer games-- Programming.,Computer games-- Programming.

Classification :
QA76
.
76
.
C672

52. How video game designers use math /

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Author: by Jill Egan ; math curriculum consultant, Rhea A. Stewart.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation-- Mathematics, Juvenile literature.,Computer games-- Design-- Mathematics, Juvenile literature.,Computer games-- Programming-- Vocational guidance, Juvenile literature.,Video games-- Design-- Mathematics, Juvenile literature.,Video games-- Design-- Vocational guidance, Juvenile literature.,Computer animation.,Computer games.,Mathematics.,Video games.,Computer animation-- Mathematics.,Computer games-- Mathematics.,Computer games-- Programming-- Vocational guidance.,Computer games-- Vocational guidance.,Mathematics.,Video games-- Mathematics.,Video games-- Vocational guidance.

Classification :
QA76
.
76
.
C672
E33
2010

53. Introduction to game development using Processing /

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Author: James R. Parker.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.,Processing (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Processing (Computer program language)

Classification :
QA76
.
76
.
C672
P377
2015eb

54. Killer game programming in Java

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Author: / Andrew Davison

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Computer animation Handbooks, manuals, etc,Computer drawing Handbooks, manuals, etc,Java (Computer program language) Handbooks, manuals, etc

Classification :
QA76
.
76
.
C672
,
D39
2005

55. Killer game programming in Java /

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Author: Andrew Davison

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation, Handbooks, manuals, etc,Computer drawing, Handbooks, manuals, etc,Computer games-- Programming, Handbooks, manuals, etc,Java (Computer program language), Handbooks, manuals, etc

Classification :

56. Learn OpenGL ES :

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Author: Prateek Mehta

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Application software-- Development.,Computer games-- Programming.,Computer graphics.

Classification :
T385

57. Learn Unity 3D programming with UnityScript :

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Author: Janine Suvak

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer programming.,JavaScript (Computer program language),Computer Science.

Classification :
QA76
.
6

58. Learn unity for windows mobile game development /

  • اطلاعات استناد دهی
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Author: Sue Blackman, Adam Tuliper.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.,Video games-- Design.

Classification :
QA76
.
76

59. Learning Unreal Engine game development :

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Author: Joanna Lee.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Android (Electronic resource),Android (Electronic resource),Computer games-- Design.,Computer games-- Programming.,UnrealScript (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES / Board,UnrealScript (Computer program language)

Classification :
QA76
.
76
.
C672

60. Learning path :

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Author:

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Unity (Electronic resource),Unity (Electronic resource),Computer animation.,Computer games-- Development.,Computer games-- Programming.,Computer animation.,Computer games-- Programming.

Classification :
QA76
.
9
.
C65
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